ShooterGame is arguably one of the most comprehensive samples Epic Games has given us for Unreal Engine 4. Studying it is something of a rite-of-passage for C++ developers, especially given the overall popularity of shooters and Unreals’ heritage. It’s incredibly useful for familiarising yourself with how Unreal expects you to build your game, particularly if […]
Hi, I’m James! I’m an experienced Unreal Engine developer.
I’m currently Senior Programmer at Black Matter, working on Hell Let Loose.
I’ve been using Unreal for over a decade, working with several studios as well as on my own solo projects, which I talk about here!
If you’re interested in Unreal Engine, looking for tutorials and information, or just want to find out about these projects, you’ve come to the right place!