Get Accurate Bounds of a Skeletal Mesh

Uses the Physics Asset to compute an accurate reference-pose bounding box for a skeletal mesh asset. This typically has more utility than the default skeletal mesh bounds which can often be arbitrarily inflated or scaled.

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Get Actor Components from Blueprint Generated Class

Allows you to retrieve actor component configuration and data from a Blueprint Generated Class, similar to the Class Default Object for C++ Classes. There are optional optimizations for filtering by name, and for returning multiple components. Single Component Implementation Multiple Component Implementation Header Declarations

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Check SoftClass IsChildOf(x) Without Loading Class

Uses the Asset Registry to determine whether a SoftClass is a child of another class, without loading it. NOTE: This snippet has limited utility, traversing the asset registry may be slower than just loading the class in some cases!

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About Me

Hi, I’m James! I’m an experienced Unreal Engine developer.

I’m currently Senior Programmer at Black Matter, working on Hell Let Loose.

I’ve been using Unreal for over a decade, working with several studios as well as on my own solo projects, which I talk about here!

If you’re interested in Unreal Engine, looking for tutorials and information, or just want to find out about these projects, you’ve come to the right place!

Jambax / TheJamsh