Replicating UObjects: Building a Flexible Inventory System
Out-of-the-box, there are two primary types in Unreal Engine which have what we consider “first-class” support for the replication and networking system. These are Actors, and through them, Actor Components. For almost any conceivable situation, this is absolutely all we need. Both types support their own replicated properties, they can be safely created and destroyed at runtime on demand, and...